컴퓨터 이야기/javascript pixijs 수학 좌표계 코딩도사 2016. 7. 6. 21:43 var stage = new PIXI.Stage(0x66FF99, true); stage.position.y = renderer.height / renderer.resolution / 2; stage.scale.y = -1; // you need to flip every texture too! var texture = PIXI.Texture.fromImage("../pixijs/_assets/basics/bunny.png"); texture.rotate = 8; // that stuff isnt changed, code like you did it before var spr = new PIXI.Sprite.fromImage("../pixijs/_assets/basics/bunny.png"); spr.position.x = 0; spr.position.y = 0; stage.addChild(spr); 저작자표시 비영리 변경금지